Social psychological and affective approaches to human computer interface, with special attention to games and other leisure and social technologies; embodied conversational agents and computer game characters
Senior member, ACM (2009-present)
Associate Editor, International Journal of Human Computer Studies (2008-present)
Isbister, K. (2011). Emotion and Motion: Games as Inspiration for Shaping the Future of Interface. Interactions, September/October 2011.
Isbister, K., Höök, K., Laaksolahti, J., & Sharp, M. (2007). Sensual evaluation instrument: Developing a trans-cultural self-report measure of affect. International journal of human-computer studies 65(4): 315-328.
Nakanishi, H., & Isbister, K. (2007). Agent technology embedded in videogames. Information processing society of Japan journal 48(3): 250-256.
Katherine isbister is director of the Game Innovation Lab at NYU-Poly, serves on the Presidium of the MAGNET center, and is jointly appointed as a faculty member of the NYU Game Center. She has written two books: Better Game Characters by Design and Game Usability. Better Game Characters was nominated for a Game Developer Magazine Frontline Award. Isbister serves on the Editorial Board of the International Journal of Human Computer Studies, and is a Senior Member of the ACM. In 1999 she was selected as one of MIT Technology Review's TR100 Young Innovators most likely to shape the future of technology. Her research has appeared in Wired, the New York Times, Forbes, and on NPR and BBC programs, among other venues.