Events

The Three Complications: Solving Technical Challenges With Game Design

Wednesday, November 16, 2011 - 3:00pm - 4:00pm EST

  • Location:Game Innovation Lab , Dibner LC102
    5 Metrotech Center, Brooklyn, NY, US
  • Website:gil.cite.poly.edu
  • Contact:Chrystanyaa Brown
    cbrown@poly.edu
    718-260-3556

John Scott Tynes – MicrosoftStudios Kids and Lifestyle Entertainment

Abstract:
I'll review three examples from my work of technical challenges that required design work to solve. Titles for discussion will likely include the Pirates of the Burning Sea MMO and the XBLA games South Park: Let's Go Tower Defense Play and Full House Poker.

Bio:
John Scott Tynes has been a writer and game designer since 1990. In the field of tabletop games he founded Pagan Publishing and produced award-winning Call of Cthulhu projects such as Delta Green and The Unspeakable Oath as well as original games including Unknown Armies, Puppetland, and The Hills Rise Wild. He worked at Wizards of the Coast in the early days of Magic: The Gathering as the game’s first dedicated IP developer where he crafted characters and flavor text for the Ice Age and Homelands expansions. As a writer he’s been both a film critic and a videogame critic as well as a screenwriter, novelist, and a writer for videogames at Bungie and Acclaim. In the videogame industry, he was the producer for the Pirates of the Burning Sea MMO and lead designer for Xbox LIVE Arcade titles South Park: Let’s Go Tower Defense Play and Full House Poker, which is the best-selling XBLA game of 2011. Currently he works in Microsoft Studios Kids and Lifestyle Entertainment group supervising innovative Xbox projects for a broad audience. To read more about him: http://www.johntynes.com

 

For further information please contact: Chrystanyaa Brown @cbrown@poly.edu